HAHAHAHA. I have also got Moggie going through LPArchive.org now, specifically the Let's Play entries for the Thief series of games. I first ran into Thief: The Dark Project while I was in college. I had a roommate who appeared to have survived to college age either by accident or manipulation -- she committed a lot of grievous roommate sins, like never cleaning anything, ever, and as far as I could tell, only leaving the tiny shared room for food and restroom breaks. One of these was playing computer games when I was trying to sleep and outright refusing to use headphones. Which was especially puzzling, because one of them was Thief , whose engine uses stereolocation to tell you where the guards are walking, which should work even better when you're not using crap PC speakers. Still, at least I was being kept awake by a very pretty game. Thief: The Dark Project (and the sequel, Thief: The Metal Age ) was the brainchild of Looking Glass Studios, also...
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I love video games. Unfortunately, I am total shit at some of them. Anything based on an FPS engine, for starters. I have zero sense of space without being able to actually stand in it, and I am chronically lost in level geometry. I can wander about and admire it, in a slapdash fashion, but when it comes to actually playing, I blunder around blindly and run into things and generally fail in a horrible fashion that is either hilarious or aggravating to no end, depending on whether you're watching me from the sidelines, or on my team in co-op mode. Similar problems plague me in dogfight sims. Another category at which I am laughably bad is real-time strategy. I'm reasonably okay at SimCity things -- although I am way more amused by loading a scenario and then just triggering natural disasters while I laugh in a manner befitting an evil god -- but anything that involves military tactics is right out. I'm not actually short on the kind of plotting ability you need to win the ...